Explore the Legendary World of The Witcher

Step into a realm shaped by destiny, where kingdoms rise and fall, magic twists the fabric of reality, and monsters lurk beyond every shadow. From the sorcerers’ towers to the battlefields of empires, and from ancient elven ruins to the witchers’ training grounds, discover the stories, characters, and history that define Andrzej Sapkowski’s unforgettable universe.

The Continent

The Witcher's world is a contested land where humans, elves, dwarves, and monsters struggle for survival and dominance. The Continent is filled with ancient magic, political intrigue, and dangerous creatures that roam the wilderness.

Key Characters

Historical Timeline

Conjunction of the Spheres

Worlds collide; magic floods the land and monsters appear—history’s true zero point on the Continent.

Arrival of Humans

Human migrations reshape power dynamics, displacing elder races and redrawing borders.

Rise of Sorcery

Mages organize into chapters and councils, formalizing schools of magic and political influence.

Fortress of Kaer Morhen

Witchers winter and train here; early trials and mutations forge the first monster hunters.

Creation of Witchers

Alchemical rituals and mutations produce enhanced fighters to protect settlements from monsters.

Fall of Cintra

Nilfgaard’s expansion triggers catastrophe in the North; refugee flows and resistance surge.

Battle of Sodden Hill

Combined Northern mages halt Nilfgaard at great cost, cementing legends and rivalries.

Thanedd Coup

A violent schism in the mage community reorders alliances, splintering magical governance.

Northern Wars Continue

Campaigns, truces, and proxy battles reshape borders while common folk bear the heaviest burden.

Pogroms & Purges

Anti-nonhuman violence spikes in cities like Novigrad; witch-hunts and censorship intensify.

Fractured Orders

Witcher schools decline, mages go underground or mercenary, and local militias fill the vacuum.

Elder Blood Paths

Prophecies converge around Ciri; bloodlines, portals, and destinies bend the course of nations.

Aftermath & Uncertain Peace

Fragile settlements and shifting alliances define the post-war North; monsters and men remain.

Monsters & Beasts

Draconids

Draconids

Powerful dragon-like creatures including green, red, and gold dragons, along with drakes and wyverns.

Specters

Specters

Otherworldly beings like wraiths, noonwraiths, and nightwraiths that haunt specific locations or times.

Necrophages

Necrophages

Flesh-eating creatures like ghouls, rotfiends, and drowners that feast on corpses and attack the living.

Notable Locations

Kaer Morhen

Kaer Morhen

The remote mountain fortress where witchers of the School of the Wolf were trained and wintered.

Novigrad

Novigrad

A large free city in Redania, known for its corruption, trade, and persecution of mages and non-humans.

Velen

Velen

A war-ravaged swampy region also known as No Man's Land, filled with danger, poverty, and superstition.